Datasheet

Contents
xiv
Ch a p t e r 15 3ds Max Rendering 311
Rendering Setup .................................................... 311
Common Tab .................................................... 312
Choosing a Filename .............................................. 313
Rendered Frame Window........................................... 314
Render Processing ................................................ 315
Assign Renderer .................................................. 315
Rendering the Bouncing Ball ....................................... 316
Cameras........................................................... 318
Creating a Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Using Cameras ................................................... 319
Talk Is Cheap!.................................................... 319
Animating a Camera .............................................. 321
Clipping Planes................................................... 321
Safe Frame ........................................................ 322
Raytraced Reflections and Refractions .................................. 323
Raytrace Material ................................................. 323
Tweaking the Render .............................................. 324
Raytrace Mapping................................................. 325
Refractions Using the Raytrace Material............................... 326
Refractions Using Raytrace Mapping ................................. 329
Rendering the Rocket ................................................ 331
Creating the Camera Move ......................................... 331
Adding Raytraced Reflections ....................................... 334
Turning On the Environment Effects ................................. 337
Outputting the Render............................................. 338
The Essentials and Beyond............................................ 339
Ch a p t e r 16 mental ray and HDRI 341
mental ray Renderer ................................................. 341
Enabling the mental ray Renderer ................................... 341
mental ray Sampling Quality ....................................... 342
Final Gather with mental ray ..........................................344
Final Gather .....................................................344
mental ray Materials .............................................. 348
3ds Max Photometric Lights in mental ray Renderings................... 352
3ds Max Daylight System in mental ray Renderings ..................... 358
HDRI ............................................................. 363
The Essentials and Beyond............................................ 369
Index 371