Datasheet

Contents
xi
Refining the Animation .............................................. 118
Editing Animation Curves.......................................... 118
Finessing the Animation ........................................... 120
Squash and Stretch ............................................... 120
Setting the Timing................................................ 121
Moving the Ball Forward ........................................... 123
Adding a Roll .................................................... 124
Using the XForm Modifier .......................................... 125
Animating the XForm Modifier...................................... 126
The Essentials and Beyond............................................ 128
Ch a p t e r 6 Animating a Thrown Knife 129
Anticipation and Momentum in Knife Throwing .......................... 129
Blocking Out the Animation ........................................ 129
Trajectories ...................................................... 132
Adding Rotation .................................................. 133
Adding Anticipation ............................................... 135
Follow-Through .................................................. 136
Transferring Momentum to the Target ................................ 137
Parent and Child Objects ........................................... 137
The Essentials and Beyond............................................ 139
Ch a p t e r 7 Character Poly Modeling: Part I 141
Setting Up the Scene ................................................ 141
Creating Planes and Adding Materials ................................ 142
Adding the Materials .............................................. 143
Creating the Soldier ................................................. 144
Forming the Torso ................................................ 144
Creating the Arms ................................................ 154
Creating the Legs ................................................. 158
Fixing Up the Body................................................ 162
The Essentials and Beyond............................................ 164
Ch a p t e r 8 Character Poly Modeling: Part II 165
Completing the Main Body............................................ 165
Creating the Accessories.............................................. 169
Putting On the Boots .................................................176
Creating the Hands.................................................. 180
The Essentials and Beyond............................................ 183