Datasheet

457457
Index
iOS (Apple OS for mobile devices). See also
AIR for iOS; iOS Developer Program
cross-compilation of Flash for, 12–14, 34
debugging your app for, 285–288
de ned, 10
digital certi cate for, 27, 328–332, 336–337,
341–346, 359, 363–367, 374–376
fees and license agreements for
developers, 27, 166
Flash compatibility with, 9
Flight Control, 17–18
fonts for, 77
icon considerations, 294, 295
installing your app onto a device, 369–371
lack of support for Flash applications, 25
removing your app from a device, 371–372
restriction to native applications, 22
setup in Flash Professional, 51
support for native features, 28–29
iOS Deployment Type publish setting, 360
iOS Developer Agreement (website), 166
iOS Developer Program
digital certi cate process, 328–332
introduction, 323
joining the program, 326–328
obtaining your certi cate, 341–346
provisioning pro le, 332–341, 346–350
registering as developer, 323–326
iOS Provisioning Portal (website), 328, 363,
373, 410
iOS SDK (website), 60, 326
IPA (IPhone Application)  le
Flash Professional’s support for
creating, 34
in packaging process, 35, 351, 357, 367–368
recompiling for ad hoc distribution, 377–378
Windows conversion to Mac OS, 420–421
iPad, 352, 358
iTunes, installing and removing your app
with, 369–372
iTunes Connect, adding your app on
(website), 413–419
• J •
jail-breaking, 13
Java, 44, 310
JPG graphics  le, 353
• K •
KEEP_AWAKE property, 243
keyboard screen space, 146
Keychain Access utility, 331, 366
KEY_DOWN, 227–228
keyguard, disabling, 302
Keywords, metadata for iTunes Connect,
417, 426
Knuth, Donald (computer scientist), 126
• L •
LabelButton, 74–77, 80, 83, 139–140
Language  eld, Android Market upload, 404
laptop/desktop computer. See also Mac
OS; Windows OS
Adobe AIR for, 10
connecting a device to, 315–317
emulating your app on, 383–388
installing Android Developer tools
on, 310–315
translating your app to mobile
devices, 14–15
layers in SDKs, 56, 271
libraries
ActionScript component referencing, 95–98
animation, 232–235
Google Analytics, 186–187
OSMF, 208–212
Library panel in Flash Professional,
56, 63, 71–72
libs folder in Flash Builder, 275
license agreements
for developers, 24, 27, 166, 400
EULA, 418
line numbers in Flash Builder, displaying, 275
Line properties, changing in vector
drawing, 65
List in Flex, 278–282
listeners, event
assigning, 106–115, 123, 198
initializing your app, 93–95
memory management, relationship
to, 123
removing from objects, 120, 198, 397
testing registrations, 382
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