Datasheet
455455
Index
“Flash Cookie”. See Local SharedObject
Flash Lite, 21, 22
Flash Media Server (FMS), 201–208
Flash mobile application. See also
speci c topics
application terminology, 9–11
creation process
certifying, 39
compiling, 32–35, 38–39
deployment process, 39
introduction, 31
packaging, 32–35, 39
submitting to app store, 40
testing, 38, 39–40
description at Apple App Store, 445
Google Analytics setup, 184–189
importance of accuracy in title and
description, 444
introduction, 1–5, 21
keeping device awake, 242–243, 302
misconceptions about, 11–13
quality features, 14–19
Flash Player
Android browser plug-in, 12
de ned, 10
ltering objects, 117
native deployment, compared to, 21–29
Vector object, introducing, 164
video les, 193–194
Flash Professional (Flash IDE)
AIR for Android setup, 49–50
Align panel in, 75
Android Developer tools, compared to, 309
animation methods, 221–226
auto-completion, 45
browser-based setup, 46–49
code hinting, 45
code-editing environment choices, 45
compiling and packaging feature,
44–45, 293, 351
debugging devices with, 389–392
de ned, 10
as development tool (website), 2
document settings, 51–54
Drawing API, 431–432
le types available for importing to
play back, 200
Google Analytics libraries con guration,
186–187
graphics preparation, 62–66
introduction, 43–44
iOS setup, 51
keeping device awake, 242–243
Library panel in, 56, 63, 71–72
MovieClip creation, 63–66
native feature support from
mobile OS’s, 28–29
navigating around, 54–56
packaging feature, 44–45, 293, 351
resource sharing, 45–46
screen dimensions, 54, 98
starting a project, 46–51
Timeline in, 56, 90
URLMonitor setup, 167–168
Flash Video (FLV) les, 193–194
Flex SDK
creating an application, 278–282
debugging code on devices, 282–290,
392–394, 395–397
introduction, 269–272
starting a project, 272–277
FlexUnit (website), 131
Flight Control, 17–18
FLV (Flash Video) les, 193–194
FMS (Flash Media Server), 201–208
focus, de ned, 134
FOCUS_IN, 134–139
FOCUS_OUT, 134–139
fonts, 77–85, 441
Fonts iPhone application (website), 77–78
for loops, modifying for ef cient
performance, 124
forms, 133–146, 173–175
frame animation, 221–226
frame rate (FPS), 53–54, 130, 434
frames in Flash Professional, 56
Full Screen publish setting, 297, 357
• G •
gaforflash libraries, 186–187
games and gaming
accelerometer, relationship to, 17
SpaceshipZapZap, 19–20
Garbage Collector, 120
genrsa command, 329
geolocation, 17, 251–254, 302, 437–438
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