Datasheet

454
Flash Mobile Application Development For Dummies
digital certi cate
for Android, 27, 298, 304–306
freedom from in browser environment, 24
for iOS, 27, 328–332, 336–337, 341–346,
359, 363–367, 374–376
requirement for in native environment, 27
role in packaging process, 35, 39
Digital Rights Management (DRM) licensing
system (website), 406
dimensions, screen, setting in Flash
Professional, 54, 98
DISABLE_KEYGUARD permission setting, 302
display list, de ned, 93
display objects. See also graphics
avoiding stacking, 434
moving with touch, 108–115
multiple object initializing, 98–106
toggling visibility compared to alpha
property, 436
DisplayObject, 135, 255
Distribution Certi cate, iOS, 342, 343–346,
374–376
Distribution Provisioning Pro le—Ad Hoc,
332, 339–340, 372–378
Distribution Provisioning Pro le—App
Store, 332, 339, 340–341, 410–411
Document Class, creating, 89–93
document settings in Flash Professional,
51–54
Draft Application .apk File, 402
Drawing API, 85–88, 431–432
DRM (Digital Rights Management) licensing
system (website), 406
dropout rate for user participation in your
app, 187
dynamic labels for buttons, creating, 74–77
• E •
E4X feature, ActionScript 3.0, 175–177
Easter eggs (humorous booby traps
in app), 447
Eclipse IDE, 44, 271
editing code in Flash Professional, 45
Editor window, Flash Builder, 275
e-mail addresses, validating, 148–150
Email  eld, Android Market upload, 407
embedding fonts, 78
emulating your app on computer,
383–388, 435
encryption of stored user data, 166
EnterButton MovieClip, 146
ENTER_FRAME, 228–231, 238–240
environment variable for Android SDK in
Windows, 311–313
ErrorEvent, 178–179
Essentials workspace in Flash Professional,
55–56
EULA (End User License Agreement), 418
Event, 93–95
event listeners
assigning, 106–115, 123, 198
initializing your app, 93–95
memory management, relationship to, 123
removing from objects, 120, 198, 397
testing registrations, 382
events. See also speci c events
bubbling of, 115–117, 138–139, 433
callback, compared to, 198
de ned, 93
touch events for user interaction,
106–115, 255, 263–264
execute(), 164
• F •
F4M  le, 213
Feature Graphic  eld, Android Market
upload, 403
feed reader Flex mobile application, 278–282
fees and license agreements for developers,
24, 27, 166, 400
lters, programmatic, 117–118, 436
Fireworks, 70
FLA (Flash Application)  le, 32, 46, 58–59
Flash API classes list (website), 94
Flash Builder 4.5 (IDE). See also Flex SDK
development environment orientation
(website), 276
as development tool (website), 2
downloading and installing (website),
271–272
Flash Professional, compared to, 45
Network Monitor, 392–394
Performance Pro ler, 394–397
starting a project, 272–277
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