Datasheet

458
Flash Mobile Application Development For Dummies
Listing Details section, Android Market,
404–405
Live Objects panel, Performance Pro ler, 396
LLVM (Low Level Virtual Machine), 35
load(), 201
LoadingGraphic, 83–85
local databases, 159–164
Local SharedObject, 151–159
local variables, de ned, 102
Locations  eld, Android Market upload, 406
loops, modifying for ef cient
performance, 124
Low Level Virtual Machine (LLVM), 35
• M •
Mac OS
CER-to-P12 certi cate conversion, 365–366
CSR generation in, 331–332
installing Android SDK on, 314–315
installing provisional pro le on iOS
device, 349–350
uploading to App Store from, 2, 421–423
Macromedia, 44
Macromedia eXtensible Markup Language
(MXML), 270–271
main menu in Flash Professional, 55
maps, using your app to access, 243, 245–246
Marketing Opt-Out  eld, Android Market
upload, 404
marketing your application, 445–446. See
also Android Market; Apple App Store
Math.floor, 125–126
MAX (maximum memory), displaying, 130
McCauley, Trevor (author) (website), 117
MediaContainer, 210
MediaElement, 210
MediaPlayer, 210
MEM (memory), analysis of usage, 130
memory leak, 120, 394, 397
memory management, 120–123
Memory Usage panel, Performance
Pro ler, 395
metadata for your application at
App Store, 416–418
microphone activation, permission
setting for, 302
Microsoft Visual C++ 2008
Redistributables, 329
milestones, setting up development, 38
mobile device
accelerometer, 17, 246–251, 386–388
advantages of, 16–17
browser-based compared to native app’s
access to, 25, 26
debugging your app for, 282–290, 299,
315–321, 389–397
default fonts, 77
orientation of, 261–267, 297, 358
performance issues for hardware, 25,
124–126, 431–435
resource bottlenecks, 381–383, 438–439
motion detection with accelerometer,
246–251
motion tween animation method, 224–226
MouseEvent, 106–115, 255, 264
MovieClip. See also data entry
and management
creating, 63–66
Document Class associations, 90
Drawing API, 85–88
dynamic labels for buttons, 74–77
EnterButton, 146
for frame-by-frame animation, 221–223
gradient tools, 66–70
importing external graphics, 70–74
LoadingGraphic, 83–85
for motion tween animation, 224–226
StartScreen assembly, 80–83
TextEntry, 78–80, 134–139, 147–148
MP3 or other sound  les, 199–201, 206
MP4  les, 206
MS (milliseconds), rendering time, 130
multiplying compared to adding or
dividing, speed of, 125
Multitouch, 255, 263–264
multitouch gestures, 16, 254–261, 263–264,
266–267
MultitouchInputMode, 255, 266–267
Multitouch.maxTouchPoints, 266
music sound  les, 199–201, 206
MXML (Macromedia eXtensible Markup
Language), 270–271
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