Datasheet

Index
• A •
ABC (ActionScript Byte Code), 32, 35
accelerometer, 17, 246–251, 386–388
Accelerometer, 247
AccelerometerEvent, 247
access modi ers, 102
ACCESS_COURSE_LOCATION
permission setting, 302
ACCESS_FINE_LOCATION
permission setting, 302
ACCESS_NETWORK_STATE
permission setting, 302
accessor (getter) method, 144
ACCESS_WIFI_STATE permission
setting, 302
Acknowledge the Export Compliance  eld,
Android Market upload (website), 407
ActionScript 3.0
animation using code, 226–232
bitmap caching, 118–119
compiling and packaging overview, 32, 33
Document Class, creating, 89–93
E4X feature, 175–177
exporting symbols to, 66
Garbage Collector, 120
initializing your app, 93–95
library component referencing, 95–98
as logic writing tool with Flex, 271
memory management, 120–123
multiple display object initializing, 98–106
performance enhancements, 124–126
programmatic  lters, 117–118
requirement for, 89
testing your code, 126–132
user interaction event registration, 106–117
ActionScript 3.0 Bible (Braunstein), 132
ActionScript Byte Code (ABC), 32, 35
ActionScript Virtual Machine 2 (AVM2), 33
Ad Hoc Distribution, 332, 339–340, 372–378
ADB (Android Debug Bridge) tool,
314–315, 317–318
ADDED_TO_STAGE event, 93
addEventListener(), 123, 198
adding compared to multiplying,
speed of, 125
ADL (AIR Debug Launcher), 83
Adobe AIR. See also entries beginning
with AIR
de ned, 10
hiding speci c code for Device Central
testing, 384–386
local databases, 159–160
SDK on Flash Professional, 28–29
Adobe Corporation
Apache Module tutorial (website), 213
Apple’s problems with Flash, 11–12
developer deployment options for
mobile devices, 12
Adobe Creative Suite (CS) (website), 43
Adobe Developer Connection (website),
117
Adobe Device Central, 383–388, 435
Adobe Flash Builder 4.5 (IDE). See also
Flex SDK
development environment orientation
(website), 276
as development tool (website), 2
downloading and installing (website),
271–272
Flash Professional, compared to, 45
Network Monitor, 392–394
Performance Pro ler, 394–397
starting a project, 272–277
Adobe Flash Player
Android browser plug-in, 12
de ned, 10
ltering objects, 117
native deployment, compared to, 21–29
Vector object, introducing, 164
video  les, 193–194
Adobe Flash Professional (Flash IDE)
AIR for Android setup, 49–50
Align panel in, 75
Android Developer tools, compared to, 309
animation methods, 221–226
auto-completion, 45
browser-based setup, 46–49
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