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Working in 3D
The initial impulse for someone interested in learning 3D graphics is
to immediately jump in and start building—trust me, I have been there! While there is
denitely something good to be said about diving right in, if you spend a little time cre-
ating a foundation of skills, you will have less need to break bad habits later. Before you
start creating anything, you need to understand the canvas you will be working with and
the elements that will be used in the creative process.
is chapter covers the following:
Understanding 3D space
Exploring a 3D scene
Navigating the modo user interface and its viewports
Maneuvering views and objects in space
Chapter 1
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