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Chapter 1 SWiSHmax QuickStart
Figure 1-1: Your movie takes place in both the Timeline and the Layout panels.
In the Layout panel, you construct, assemble, and draw the elements that go into your
SWiSHmax creation. The Timeline is used to determine WHEN you see your graphics or text.
Not only must you draw or compose something to use in your project, but you must also
define when the objects are seen.
In addition to assembling visual components like images, text, and sound, such as a back-
ground score, you also work extensively with different actions. Actions are assigned and
controlled in the Timeline as well and are based on time.
Your First SWiSHmax Movie
The next sections take you through building a simple SWF (Shockwave Flash) movie in
SWiSHmax. As you work through the steps, you learn how to add different types of elements
to your project over time, how to draw a simple shape and add text, and then how to animate
the components of your movie. Finally, you learn how to save both the SWF movie and a Web
page used for displaying the movie.
SWF (Shockwave Flash) is the standard export format for SWiSHmax movies. You learn about
exporting and export file formats in Chapter 21.
Cross-
Reference
TimelineOutline panel Layout panel
stage
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