Datasheet

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Chapter 1 SWiSHmax QuickStart
Summary
This chapter described some basics of creating movies in SWiSHmax and gave you an oppor-
tunity to try out the program by creating an animated movie. You learned how to:
Open the program and create a new movie using a template
Import and arrange graphic elements
Draw and color a simple shape
Add text to a movie
Add a soundtrack to a movie
Animate objects over time
Animate color and opacity of elements
Preview a movie
Export a Flash movie and a Web page
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