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Chapter 1 ✦ Finding Your Way — Exploring the Max Interface
Controlling the MAXScript Mini-Listener
The MAXScript Mini-Listener consists of two simple text areas where you can enter
MAXScript commands and immediately see the results. The pink area is where MAXScript
commands are entered, and the white area is where the results are displayed. You can think
of the MAXScript Mini-Listener as a calculator that is at your fingertips.
MAXScript and the MAXScript Mini-Listener are covered in detail in Chapter 48, “Automating
with MAXScript.”
Using the Key Controls
You can use the Key Controls to set animation keyframes for objects in the scene. Setting
keys can be done in two modes — Auto Key (keyboard shortcut, N) or Set Key (keyboard
shortcut, '). Auto Key mode sets keys for any changes made to the scene objects. Set Key
mode gives you more precise control and sets keys for the selected filters only when you
click the Set Keys button (keyboard shortcut, K). You can set keys for the selected object
or for a specified character.
Using the Time Controls
Although the Time Controls sound like an interface to a time machine, you use them to con-
trol animation sequences.
Based on the selected mode (keys or frames), the Time Controls can move between the first,
previous, next, or last frames or keys. You can also reset the number of frames and the frame
rate using the Time Configuration dialog box.
Chapter 30, “Animation Basics,” covers both the Key Controls and the Time Controls in detail.
Using the Viewport Navigation Controls
The Viewport Navigation Controls are the eight buttons located in the lower-right corner of
the interface. They enable you to zoom, pan, and rotate the active viewport’s view. You can
undo any viewport changes with the Views➪ Undo Viewport Change (Shift+Z) menu command.
I cover the Viewport Navigation Controls in detail in Chapter 2, “Seeing It All — Working with
Viewports.”
Interacting with the Interface
Knowing where all the interface elements are located is only the start. Max includes several
interactive features that make the interface work. Learning these features makes a difference
between an interface that works for you and one that doesn’t.
Cross-
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