Datasheet
48
Part I ✦ Learning the Max Interface
Table 1-5 (continued)
Subcategory
Category (icon) (drop-down list) Available Buttons
Manipulators Cone Angle, Plane Angle, Slider
Particle Flow SpeedByIcon, Find Target
VRML97 Anchor, AudioClip, Background, Billboard,
Fog, Inline, LOD, NavInfo, ProxSensor, Sound,
TimeSensor, TouchSensor
reactor RBCollection, Csolver, Point-Point, Point-Path,
Hinge, Ragdoll, Carwheel, Prismatic, L
Dashpot, A Dashpot, CLCollection,
DMCollection, RPCollection, SBCollection,
Fracture, Motor, Plane, Spring, Toy Car, Wind
Forces Motor, Push, Vortex, Drag, Path Follow,
PBomb, Displace, Gravity, Wind
Space Warps
Deflectors PDynaFlect, POmniFlect, SDynaFlect,
SOmniFlect, UDynaFlect, UOmniFlect,
SDeflector, UDeflector, Deflector
Geometric/Deformable FFD (Box), FFD (Cyl), Wave, Ripple, Displace,
Conform, Bomb
Modifier-Based Bend, Noise, Skew, Taper, Twist, Stretch
reactor Water
Standard Bones, Ring Array, Sunlight, Daylight
Systems
For the most part, the Create panel and the Create menu are the same, but there are a cou-
ple of differences. The biggest difference is the order of many of the items. In addition, the
Extended Primitives ➪ Gengon object was left out of the Create menu. Oops.
Below the Object Type rollout is the Name and Color rollout. Every object created with the
Create panel is given a default name and color. Using this rollout, you can change the object
name and color. The color is used to display the object in the viewports if no material is
applied. Both the Object Type and Name and Color rollouts are visible in all the categories
found in the Create panel.
After you select a button, the button is highlighted yellow and several additional rollouts
magically appear. These new rollouts hold the parameters for the selected object and are
displayed in the Create panel below the Name and Color rollout. Altering these parameters
changes the object. The button remains selected, allowing you to create more objects until
you select a different button, click on a toolbar button, or right-click in the active viewport.
Note
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