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Part I Learning the Max Interface
each new version takes us closer to the perfect interface (but I’m still looking for the “read
my thoughts” feature). Discreet has built a loophole into the program to cover anyone who
complains about the interface customization. If you don’t like the current interface, you
can change it to be exactly what you want.
Customizing the Max interface is covered in Chapter 4, “Customizing the Max Interface and
Setting Preferences.
This chapter examines the latest incarnation of the Max interface and presents some tips that
make the interface feel comfortable, not cumbersome.
If you are an existing user, I’ve made liberal use of the New Feature icon throughout this
chapter to highlight what has changed with this edition. If you’re anxious to get to the new
stuff, I’d suggest that you quickly scan this chapter looking for the New Feature icons, which
refer you to the chapters where the new features are covered.
The Interface Elements
If you’re new to the Max interface, the first order of business is to take a stroll around the
block and meet the neighbors. The Max interface has a number of interface elements that
neatly group all the similar commands together. For example, all the commands for control-
ling the viewports are grouped together in the Viewport Navigation Controls found in the
lower-right corner of the interface.
If all the details of every interface command were covered in this chapter, it would be an
awfully long chapter. So I include a simple cross-reference to the chapter where more infor-
mation can be found about each command.
The entire interface can be divided into five easy elements. Each of these interface elements,
in turn, has groupings of sub-elements. The five main interface elements are listed here and
shown in Figure 1-1:
Menus: This is the default source for most commands, but also one of the most time-
consuming interface elements. The menus are found along the top edge of the Max
window.
Toolbars: Max includes several toolbars of icon buttons that provide single-click access
to features. These toolbars can float independently or can be docked to an interface
edge.
Viewports: Four separate views into the scene show the Top, Front, Left, and
Perspective viewpoints.
Command Panel: The major control panel located to the right of the four viewports, it
has six tabbed icons at its top that you can click to open the various panels. Each panel
includes rollouts containing parameters and settings. These rollouts change depending
on the object and tab that is selected.
Lower Interface Bar: Along the bottom edge of the interface window is a collection of
miscellaneous controls.
Note
Tip
Cross-
Reference
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