Datasheet

40
Part I Learning the Max Interface
Table 1-4 (continued)
Toolbar Button Name Description
Snap Toggle 2D, Specifies the snap mode. 2D snaps only to
Snap Toggle 2.5D, the active construction grid, 2.5D snaps to
Snap Toggle 3D (S) the construction grid or to geometry
projected from the grid, and 3D snaps to
anywhere in 3D space.
Angle Snap Causes rotations to snap to specified angles.
Toggle (A)
Percent Snap Causes scaling to snap to specified
(Shift+Ctrl+P) percentages.
Spinner Snap Toggle Determines the amount a spinner value
changes with each click.
Named Selection Sets Opens a dialog box for creating and
managing selection sets.
Named Selection Lists and allows you to select a set of named
Sets drop-down list objects.
Mirror Selected Creates a mirrored copy of the selected
Objects object.
Align (Alt+A), Opens the alignment dialog box for
Normal Align (Alt+N), positioning objects, allows objects to be
Place Highlight aligned by their normals, determines the
(Ctrl+H), Align to location of highlights, or aligns object to a
Camera, Align to View camera or view.
Layer Manager Opens the Layer Manager interface where
you can work with layers.
Open Curve Editor Opens the Function Curves Editor.
Open Schematic View Opens the Schematic View window.
Material Editor (M) Opens the Material Editor window.
Render Scene (F10) Opens the Render Scene dialog box for
setting rendering options.
Render Type Selects the area or objects to render.
drop-down list
Quick Render Produces a quick test rendering of the current
(Production), Quick viewport without opening the Render Scene
Render (ActiveShade) dialog box.
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