Datasheet

32
Part I Learning the Max Interface
The Modifiers menu has two new categories in 3ds max 6Conversion and Cameras. You’ll
also find a handful of new modifiers including the Select by Channel, UVW Mapping Add,
UVW Mapping Clear, Shell, and Camera Correction.
Selecting a modifier from the Modifiers menu automatically opens the Modify panel where
you can adjust the Parameters for the applied modifier. The modifiers in the Modifiers menu
are grouped into several categories listed in Table 1-2.
Modifiers can be used to help you in many areas such as modeling and animation, so cover-
age of them is found throughout the entire book, but a general discussion of modifiers and
how to use them is presented in Chapter 11, “Introducing Modifiers for Basic Object
Deformation.
Table 1-2: Modifiers Menu Items
Menu Submenu Items
Selection Modifiers Mesh Select, Poly Select, Patch Select, Spline Select, Volume Select, FFD
Select, Select by Channel
Patch/Spline Editing Edit Patch, Edit Spline, Cross Section, Surface, Delete Patch, Delete Spline,
Lathe, Normalize Spline, Fillet/Chamfer, Trim/Extend
Mesh Editing Cap Holes, Delete Mesh, Edit Mesh, Edit Normals, Extrude, Face Extrude,
MultiRes, Normal Modifier, Optimize, Smooth, STL Check, Symmetry,
Tessellate, Vertex Paint, Vertex Weld
Conversion Turn to Mesh, Turn to Patch, Turn to Poly
Animation Modifiers Skin, Morpher, Flex, Melt, Linked XForm, PatchDeform, PatchDeform (WSM),
PathDeform, PathDeform (WSM), SurfDeform, SurfDeform (WSM), SplineIk
Control
UV Coordinates UVW Map, UVW Mapping Add, UVW Mapping Clear, UVW XForm, MapScaler
(WSM), Unwrap UVW, Camera Map (WSM), Camera Map
Cache Tools Point Cache, Point Cache (WSM)
Subdivision Surfaces MeshSmooth, HSDS Modifier
Free Form Deformers FFD 2x2x2, FFD 3x3x3, FFD 4x4x4, FFD Box, FFD Cylinder
Parametric Deformers Bend, Taper, Twist, Noise, Stretch, Squeeze, Push, Relax, Ripple, Wave, Skew,
Slice, Shell, Spherify, Affect Region, Lattice, Mirror, Displace, XForm, Preserve
Surface Material, Material By Element, Disp Approx, Displace Mesh (WSM)
NURBS Editing Surface Select, Surf Deform, Disp Approx
Radiosity Modifiers Subdivide (WSM), Subdivide
Cameras Camera Correction
Cross-
Reference
New
Feature
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