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Part I Getting Started with Maya 4.5
For more on Maya’s game functions, see Chapter 5, “Polygon Modeling,” in addi-
tion to bonus Chapter 39, “Using Subdivision Surfaces,” and bonus Chapter 40,
“Texturing Polygons and Subdivision Surfaces,” both of which you’ll find on the
CD-ROM.
3D painting
In Maya, 3D painting takes on many meanings. Maya offers conventional 3D paint
tools that enable you to just point and paint textures onto 3D surfaces, using a
mouse or tablet. Additionally, Maya offers a unique form of volumetric particle
painting that enables you to create shapes, and define organic surface types such
as grass, hair, plants, trees, clouds, oil paints, smudges. It even enables you to cre-
ate conventional airbrush effects in 3D space.
For more on 3D painting, see Chapter 28, “Using Paint Effects” and Chapter 14,
“Using Artisan.
3D rendering
Simply put, 3D rendering is the creation of an image based on the way the computer
scene file describes it. Maya is used for rendering final imagery for film and video. It
is also used to render images for graphic design, and previsualization. Often times,
products, such as watches, airplanes, boats, and cars are rendered to look real
before they are manufactured or even sold.
For more on 3D rendering, see Part IV, “Rendering.
3D character animation
This where Maya shines. You can animate geometry to look like 3D characters using
bones, bind skins and other deformers. This task becomes a lot like puppetry. You
as the animator basically hook up digital strings and controls to your digital puppet
and keyframe these over time.
Cross-
Reference
Cross-
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Cross-
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