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Chapter 1 An Introduction to Maya
3D modeling
Perhaps, the best way to describe this function is 3D modeling clay, or creating 3D
shapes. When you create a model in 3D, you use Maya’s toolset to define shapes or
geometry, much as a sculptor in the real world uses a practical toolset. The three
surface types, used to describe a shape in Maya 4.5, are polygons, NURBS, and sub-
division surfaces. Maya surface types describe a polygon surface that you view or
render. 3D Models are used for many different functions including animation, design,
manufacturing, previsualization, virtual reality, and games.
For more on 3D Modeling, see Part II, “Modeling.
Film and television special effects
This special effects function includes elements ranging from digital actors to char-
acter animation to virtual simulated worlds to lighting effects, to explosions to set
generation to water splashes or sprays to flying logos. Most of the special effects
that we see everyday in movies and on television are created in Maya. Sometimes
the effects are so subtle and well-executed that we can’t even detect them. Other
times, the effects are so fantastic that we can’t ignore the amazing special effect.
Particle and object dynamics simulations
Dynamics are used for scientific visualizations, and fluid simulations. Dynamics
are also used with 3D animation that requires real world forces such as gravity or
collisions. Rigid body dynamics affect shapes and surfaces. Particle dynamics affect
points in space. They are very useful in simulating gasses and liquids, as well as large
groups of objects or image sprites. Softbody dynamics use particles to animate the
control points of a 3D surface. The Star Wars, Episode One, “Pod Racer” scene is the
most notorious use of Maya’s dynamic engine to create a fantastic effect.
For more on Dynamics, see Chapter 27, “Using Dynamics.
3D game animation
Maya has many tools designed to create 3D games with real-time rendering engines.
Gaming requires a slew of tools to reduce computation times and still enable you to
get a believable look though efficient use of texture space and surface geometry.
Maya also enables you to previsualize the game engine, using game translators and
real-time hardware rendering engines.
Cross-
Reference
Cross-
Reference
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