Datasheet
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Part I ✦ Getting Started with Maya 4.5
Table 1-9 lists changes made to the Hypershade Window.
Table 1-9
Hypershade Window Changes
Feature Improvement Description
Convert to File Texture When converting to file texture, you now have a
background options few background options, which avoid some
common issues associated with background edges.
Add/Remove Node to Graph You can now select nodes and add or remove
them from your existing Hypershade graph.
Show Previous/Next Graph You can now toggle between previous and
current Hypershade graphs.
Select Input/Output nodes You can now quickly select entire input and
output graphs for easier manipulation.
Resize Create Bar You can now resize your create bar as you do
with other windows.
Drag-drop connection defaults New MMB and Control drag-drop connection
defaults.
Transparency hardware support Shaders now have better transparency hardware
support.
Improved swatch refreshing control You have a few new ways to force swatch
refreshing in the Hypershade Projects tab.
Table 1-10 lists changes made to Hardware Shading features.
Table 1-10
Hardware Shading Changes
Feature Improvement Description
Improved Combined Texture Combined textures now display in hardware.
Texture Wrapping support Hardware texture wrapping has been improved.
Hardware shader attribute A new hardware shader attribute has been added
to target hardware rendering.
File Texture Transparency connection File texture transparency now has to be
connected to control transparency.
Mirror U and V are now separate U and V have been separated to enable
individual control.
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