Datasheet
43
Chapter 1 ✦ An Introduction to Maya
Feature Improvement Description
Poke Faces Poke Faces splits a polygon into separate faces
that converge at the center of the previously
existing selected polygons.
Wedge Faces Wedge Faces extrudes a wedge that pivots on
selected edges.
Edit By Painting You can now apply many polygon tools with an
Artisan brush.
Smooth Proxy Smooth proxy enables you to bring subdivision
type cage modeling to the polygon world. This
provides some advantages over subdivision cage
modeling, because it keeps you in the polygon
world of tools.
Exponential Smoothing You now have two types of smoothing choices,
linear (older method) and exponential, which
provide some improvement and capability to
adjust polygon smoothing.
Improved Snapping Functions for You can now snap to UVs in the texture editor,
Components and UVs and use many other new snapping functions.
Component Selection Conversion These new component selections conversion
options, are a big help when selecting different
types of component selections.
Wrap and Transparency support in The UV texture editor now supports wrap and
the UV Texture Editor window transparency.
Convert Subdiv to NURBS This new feature amazes everyone because you
can go from polygons to subdivision surfaces to
NURBS.
Note: It helps to model in quads.
Subdivision UV editing improvements UV editing in both standard and polygon proxy
mode.
04 536451 ch01.qxd 4/3/03 9:07 AM Page 43










