Datasheet

32 Chapter 1: Character Skeletons
11. e rest of the Animation options should be turned o. Curve Filters and Constant
Key Reducer are useful for cleaning up animation curves, but at this point you aren’t
interested in cleaning the curves.
Geometry Cache Files and Constraints, the next two sections, have no bearing on
the scene because none of these objects exist in the scene. Figure1.41 shows all the
settings.
12. e only other parameters that need mentioning are under Advanced Options: the
Units and Axis Conversion sections, shown in Figure1.42.
None of these need altering, but they’re important if you’re exporting to a dierent
soware package or want to convert the units through the export. You can also set
the le format to ASCII, giving you the ability to edit the output by hand.
13. Click Save Preset, and call it mocap. You can call the preset anytime you need to
export another motion.
14. Click Close to exit the Edit Export Preset window. e Export All Options window
is still open. Click Export All to save the le. It’s a good idea to create a directory
named
FBX in your project directory to keep things organized.
15. Open the
shoulderFix_v02.ma scene from the chapter1\scenes folder on the DVD.
Figure1.41
The remaining
Animation options
Figure1.42
The Units and Axis
Conversion sections
of the FBX options
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