Datasheet

22 Chapter 1: Character Skeletons
22. Now is a good time to check and save your work. Jacks skeleton should look like
Figure1.27 at frame 280.
To check your work so far, you can compare it to mocap_v03.ma on the DVD.
23. e le arm is next. Use the following table to map it. For the hand, add an SC IK
handle from wristL_JNT to middle1L_JNT. e thumb on the motion-capture
skeleton is too awkward to include; you can skip that joint.
SC IK Handle Point Constraint Orient Constraint
ikHandle 8 lhumerus lclavicle
ikHandle 9 lradius lhumerus
ikHandle 10 lwrist lradius
ikHandle 11 lhand lwrist
Figure1.27
Check the align-
ment at frame 280.
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