Datasheet
20 Chapter 1: Character Skeletons
Click Play to see the constraints working. Figure1.24 shows that the two skeleton
roots are nicely aligned.
To check your work so far, you can compare it to mocap_v02.ma on the DVD.
Let’s take a moment to review what you’ve just done. You point-constrained Jack’s root
node to the motion-capture root node. You only point-constrained the root node; none of
the other joints are directly constrained. en, you created an SC IK handle from Jack’s
root to his rst spine joint. You point-constrained the SC handle to the motion capture’s
second spine joint, upperback. Doing this locked the Y and Z rotation of Jack’s root
joint to the pitch and yaw of the motion-capture skeleton. Next, you applied an orient
constraint to the SC handle, eectively locking the X rotation to the twist of the motion-
capture skeleton. e formula is to point-constrain the SC handle to the top of the bone
and orient the handle to the root of the bone. Figure1.25 illustrates.
Figure1.24
The captured char-
acter squats down
with Jack’s root
node connected and
perfectly aligned.
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