Datasheet
Motion Capture 19
6. Select mocap_GRP, and go to frame –13. Turn on Snap To Point. Press D, and snap
the group’s center to the root node of the motion-capture skeleton. With Snap To
Point still on, snap mocap_GRP to Jack’s root_JNT. e two skeletons are now
collocated.
7. To get the skeletons to stay collocated, you need to add a point constraint.
Shi+select root and root_JNT, and choose Constrain
Point. Reset the settings, and
choose Add.
Orient constraints would be the logical choice
to align Jack’s skeleton with the motion-capture
skeleton, but the likelihood of the motion-
capture skeleton being oriented with your skel-
eton is slim to none. e logical step is to apply
the orient constraint and maintain its oset. You
now have the tedious task of trying to align the
joints manually.
A better solution is to use single chain (SC) IK
handles. You can snap the IK handle to the end of
the bone you need to align with. Adding a point
constraint forces the handle to follow along. An
added benet of the SC handle is that you can
also constrain its orientation, allowing you to
replicate a bone’s twisting motion.
8. e best place to start is at the root. Turn on
Reference for the MOTION_CAPTURE layer.
9. Choose Skeleton
IK Handle Tool. Click Reset
Tool at the top of the toolbar to return the set-
tings to their defaults. Current Solver is set to
ikSCsolver.
10. In Perspective, choose root_JNT and then spine1_
JNT. Figure1.22 shows the results.
11. Turn o Reference for the MOTION_CAPTURE
layer, and turn on Reference for the SKELETON layer.
12. Shi+select upperback and ikHandle1. Choose
Constrain
Point. Reset the tool to use the defaults,
and click Add.
13. Select lowerback and ikHandle1, and choose
Constrain
Orient. Make sure Maintain Offset is
selected, and use the settings from Figure1.23.
Figure1.22
Add an IK handle to
root_JNT.
Figure1.23
Orient constraint
options
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