Datasheet

Character Skeletons
Getting a character to move properly begins and ends with a good
skeleton. It takes proper positioning and the right number of joints. e skeleton pro-
vides functionality and at the same time limits the ways geometry can deform. In this
rst chapter, youll construct a skeleton and weight it to a modeled character. You’ll
then apply stock motion capture to test the character’s deformations and the skeleton’s
validity.
In this chapter you will learn to:
Evaluate your characters geometry
Paint weights
Mirror and copy weights
Apply motion capture
Use the FBX le format
Chapter 1
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