Datasheet
1088
|
pArts • physicAl-to-virtuAl technoloGy
parts
creating, 887 – 888
modifying, 888 – 890, 888 – 890
scheduling, 890 – 891, 891
Paste Aligned control, 80 – 81, 81
pasting, 80 – 81, 80 – 81, 210
PAT files, 114 – 115
Path Type settings, 780 – 781
paths
animation, 473 – 480, 473 – 479
keynotes, 780 – 781
railings, 688, 688
solar, 357, 357 – 358, 446 – 449, 447 – 449
sweeps, 626
paths for linked models, 209
pattern-based components, 326, 328
pattern-based panels
building, 546 – 550, 547 – 550
creating, 284 – 294, 285 – 293
loading, 550 – 551, 551
pyramid curtain wall, 551 – 555, 551 – 555
scheduling, 560 – 561, 561
size limiting, 556 – 558, 557 – 558
Pattern Type settings, 111
patterns
curtain walls
applying, 543 – 544, 544
custom, 555 – 556, 555 – 556
surface editing, 544, 545
exporting, 250, 251
faces of masses, 337, 337
fill
creating, 113 – 114, 113
importing, 114 – 116, 116
overview, 111 – 113, 112
filled regions, 712 – 713, 712 – 713
line, 103 – 105, 103 – 105
surface and cut, 109
Patterns tab, 243, 250, 251
PBPs (Project Base Points), 202 – 205, 202 – 204
Perez All Weather option, 376, 376
performance
resolution settings, 469, 470
virtualization, 928, 928, 937, 937
permissions
central files, 173, 173
granting, 184 – 185, 184 – 185
notifications, 184, 184
relinquishing, 185, 185
requesting, 183 – 184, 183 – 184
workarounds, 191
workset elements, 181
perpendicular control for in-place solids,
297, 297
Perspective View Control bar, 450
perspective views
generic model mass families, 328, 328
in-place solids, 306, 307
vs. orthographic, 470, 470
overview, 43, 44 – 47
walls, 26, 26
Phase-Exist material, 392, 392
Phase Filters tab, 389, 389, 398, 398, 439, 439
phasing and Phasing dialog box
associating, 381 – 383
elements associated with, 386, 386 – 387
filters, 354, 354, 387 – 390, 389, 882,
984 – 985, 985
geometry, 390 – 393, 391 – 393
materials, 985, 986
settings, 387 – 390, 387 – 390
time elements, 383 – 385, 383 – 385
views, 381 – 383, 386, 387, 394 – 400, 394 – 399
photorealistic visualization, 450
ambient lighting, 462 – 464, 462 – 464
animation paths, 473 – 480, 473 – 479
film rendering, 989
rendering settings, 467 – 470, 467 – 470
section boxes, 464 – 466, 464 – 466
still image cameras, 471 – 473, 471 – 473
views, 470 – 471, 470
visual styles, 450
level of detail, 451 – 453, 451 – 452
shadows, 457 – 462, 457 – 462
types, 453 – 457, 453 – 457
physical location setting, 363
physical-to-virtual (P2V) technology, 922 – 923
937495bindex.indd 1088 4/18/11 10:18:55 PM