Datasheet
CreAting And editing MAyA nodes
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Use the Shelf Buttons to Create a New Shader
You can assign a new material to a surface using the buttons in the rendering shelf at the top of the
Maya interface (shown here). If you select an object and click one of these buttons, a new shader is
created and assigned to selected objects. If no objects are selected, then it just creates a new shader,
which you’ll find on the Materials tab of the Hypershade.
9. Click the checkered box to the right of the Color slider. This opens the Create Render
Node window (Figure 1.29).
10. Select 2D Textures from the list on the left, and click the Grid button on the right side of
the panel to create a grid texture; this is applied to the color channel of the cone and is
visible on the cone in the viewport when textured and smooth shaded mode is on (hot
key = 6). See Figure 1.30.
Figure 1.29
Click the checkered
box next to the
Color slider to open
the Create Render
Node window.
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