Datasheet
14 Chapter 1: Texturing and Lighting a Product, Part 1
Point The point light produces omnidirectional rays originating from the light icon. Point
lights are similar to lightbulbs or other sources that have a small, physically spherical shape.
Spot The Maya spot light re-creates a spotlight found on a stage or motion picture set.
Thanks to its conical shape, the spot light produces naturally divergent rays. In general,
the light can emulate artifi cial sources that are close to the subject. Because of the spot
light’s cone, it has an identifi able falloff from 100 percent to 0 percent intensity. The size
of the cone is controlled by the Cone Angle attribute. The softness of the cone edge is set
by the Penumbra attribute, which is 0 by default. Note that the scale of the spot light icon
does not affect its light quality.
Figure 1.14
(Top Left) Mannequin lit by a key light. (Top Right) Mannequin lit by key and fill.
(Bottom Left) Mannequin lit by key, fill, and rim. (Bottom Right) Positions of all
three lights as seen in a Top view panel. The three lighting scenarios are included
as key.ma, key_fill.ma, and key_fill_rim.ma in the ProjectFiles/Project1/
Reference folder on the DVD.
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