Datasheet
12 Chapter 1: Texturing and Lighting a Product, Part 1
scene file, the grommets alone should be a semitransparent plastic. As such, set the cor-
responding material’s Transparency color swatch to a medium gray.
Lighting Techniques and Maya Light Types
Successful lighting in animation depends on a wealth of techniques developed for cinema-
tography and still photography. This necessitates an understanding of Maya light types
and the equivalent real-world lights they emulate.
Understanding Product Lighting
As mentioned earlier in this chapter, light boxes (light tents) are useful for evenly lighting
products that fit within their structure. However, the Light_Box geometry included in the
headphones scene cannot provide illumination at this point (although it will contribute
to specular highlights and reflections). We will activate the illumination capability of the
Light_Box in Chapter 2 by using mental ray and Final Gathering. In the meantime, we
will use other real-world lighting techniques.
Because the goal of this project is to light the head-
phones aesthetically, we can copy lighting approaches
applied by glamour photography and music video
videography. One common technique of such media
requires the addition of a strong, diffuse key light or
lights placed beside or close to the camera. A single
light might take the form of a fluorescent ring that
circles the camera. Alternatively, two equally intense
lights might be placed on either side of the camera
and softened by translucent “soft boxes” or diffusion
material (see Figure 1.13). Such lights may also be
bounced off reflective cards or purpose-built reflec-
tive umbrellas. By aligning the lights with the cam-
era, visible shadows are minimized. For a human,
this results in the reduction of noticeable wrinkles
and similar flaws. For a product, this ensures that the
parts of the product are clearly seen; that is, no part is
made obscure by darkness. On a psychological level, a
brightly lit subject with few shadows often produces a
positive reaction. Conversely, a poorly lit subject with
deep, dark shadows is associated with gloomy or dis-
turbing subject matter such as film noir or horror.
When a light is referred to as diffuse, its light
rays diverge and overlap in such a way as to produce
Figure 1.13
(Top) A model is lit by two lights placed on either side of the camera.
The left light carries a soft box. Bounced light from the white walls
works as a back light. (Bottom Left) The result of similar lighting on
a face. (Bottom Right) The result of similar lighting on a product (in
this case, a restaurant meal)
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