Datasheet
28 Chapter 1: Introduction to Computer Graphics and 3D
Kerlow, Isaac. The Art of 3D Computer Animation and Eects. New York: John Wiley & Sons, 2009.
Kuperberg, Marcia. Guide to Computer Animation. Burlington, MA: Focal Press, 2002.
Masson, Terrence. CG 101: A Computer Graphics Industry Reference. Williamstown, MA: Digital
Fauxtography, 2007.
PeriodiCAls
Computer Graphics World (free subscription for those who qualify)
www.cgw.com
Cinefex
www.cinefex.com
HDRI 3D
www.hdri3D.com
3D World
www.3Dworldmag.com
Websites
www.animationartist.com
www.awn.com
www.creativecrash.com
www.learning-maya.com
Film
Block, Bruce. The Visual Story: Seeing the Structure of Film, TV, and New Media. Burlington, MA:
Focal Press, 2001.
must-reAd
Myers, Dale K. Computer Animation: Expert Advice on Breaking into the Business. Milford, MI: Oak
Cli Press, 1999.
Summary
In this chapter, you learned the basic process of working in CG, called a workflow or
pipeline, and how it relates to the process of working on a typical live film production. In
addition, you were introduced to the core concepts of CG creation and the fundamentals
of digital images. Some important ideas in design as well as traditional animation con-
cepts were also covered.
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