Datasheet
Our Sculpting Toolkit ■ 5
The Clay brush is an important part of our sculpting workflow because of its unique algo-
rithm. ZBrush 4 has added newer brushes that build upon this and give us greater control,
but the Clay brush remains an important part of the process in the early stages.
4. Make sure to add geometry to your model as needed by choosing Tool
➔
Geometry
➔
Divide. In fact, with the newer topology-independent brushes such as Clay, we can
begin to increase our polygon count earlier in the sculpting process without worry-
ing about muddy form.
5. Eventually, your sculpt will have a lot of the form you want, but it will be a little
messy. This is where Trim Dynamic comes in. Select Trim Dynamic from the Brush
palette and use it the same way you use the Clay brush. Notice how the form it cre-
ates is very clean and planar.
Continue developing the form, switching between the Clay brush and Trim Dynamic.
When you need to add more form, use the Clay brush. Then immediately switch to
Trim Dynamic and create the necessary planes. Figure 1.6 shows you how far you
should take your work with Trim Dynamic. Again, don’t take your model too far. We
will keep looking at new tools for each stage.
Figure 1.5
Results after using
the Clay brush