Datasheet
4 ■ Chapter 1: Sculpting Tools and Workflow
Rotate the model to a front view. Set your Draw Size to 256 and pull the sides inward
to flatten them. Continue working over the surface of your model. At a certain point
you will suffer diminishing returns and form will be harder to create. When that
happens to you, it’s time to switch brushes.
3. Once you have your “digital clay” roughly in the shape of the head, it is time to
sculpt some of the internal forms, such as the cheeks, forehead, eye area, and mouth
area. We’ll start this process with the Clay brush. Click the Brush icon in the far left
tray and select the Clay brush.
Press Alt and dig into the eye area to create the eye cavities. Continue sculpting into
the side of the nose, top of the nose, and down into the mouth. Release Alt when you
want to build the form back up.
Add a little bit of clay in the mouth area, but stay away from defining the lips. At this
point, you should be more focused on sculpting the barrel shape of the teeth. When
done, your model should look like Figure 1.5. Don’t try to take it much further than
that, as we will use other tools to refine the surface. The Clay brush is used mostly to
add volume and roughly sketch in form.
Figure 1.4
Side view with
the S curve of
the side of face










