Datasheet
14 ■ Chapter 1: Sculpting Tools and Workflow
Trim Dynamic
Trim Dynamic is an extension of the Clay brush’s algorithm; it allows you to work free-
hand while creating both hard and soft surfaces. To create softer surfaces, you must lower
the DrawSize and make smaller and smaller plane changes. To work with hard surfaces,
you can use this brush to establish broad strokes and major planes and then switch over
to Trim Adaptive for more localized control.
The Trim Dynamic brush gives you an opportunity to understand how ZBrush
responds to the surface of your model. By default, most brushes are designed to feel light
and snappy in your hands. Yes, designed. The experience each brush gives you when you
brush along the surface of your model is something that is as designed as the car you
drive.
Samples
Speaking of cars, if the brush system is a car, Samples is part of the suspension mecha-
nism. Samples control how your brush responds to the surface of your model (see
Figure 1.15). Think about your model’s surface as if it were a road. Driving through
Kansas, there isn’t much need for a robust suspension system. Except for the occasional
pot hole, it’s a pretty flat state. However, going four-wheeling in Moab, Utah, is a whole
different story.
Figure 1.15
Samples subpalette
Figure 1.16
The sampled area
Sample Radius = .7
Sample Radius = .1
Sample Radius = 2