Datasheet
10 ■ Chapter 1: Sculpting Tools and Workflow
Trim Dynamic Creates the primary planes of your model and keeps the surface clean and
structured.
Trim Adaptive Creates and extends planes. It is the wooden sculpting tool you would use
to enforce a strong plane, and you may even cut into the model with it.
Dam_Standard and Standard brushes These are great knifes. By setting DrawSize low,
you can cut thin lines into the model.
Masks Isolate areas of the model to help you when you are making large changes or even
small adjustments. In ZBrush 4, you have several different masking options: To change
your masking type, simply select it in the Brush pop-up.
The Polish brushes Create refined surfaces and blend structured planes into each other.
The Sculpting Spectrum
The entire brush system in ZBrush can be divided into four zones (see Figure 1.11). These
zones correspond to your approach toward sculpting and what you are actually sculpting.
Are you sculpting loosely or do you need more refined control? Are you sculpting soft
forms or hard forms?
Freehand
Polish
Stabilize
Zadd
DrawSize
Backtrack
Planar
Cut
Controlled
Controlled
– Hard
Controlled
– Soft
SoftHard
Freehand
– Hard
Freehand
– Soft
Standard
Trim
Dynamic
Trim
Adaptive
Planar
Flatten
Planar
Line
Planar
Spline
Scales
Skin
Blob
Clay
AlphasAutomasking
Preserve
Edge
Trails
NoiseEdit CurveZsubDepth
Once OriSamples
Lazy
Mouse
Wrap
Mode
Figure 1.11
Brush system
spectrum










