Datasheet

ZBrush Interface General Overview 11
Proportion plays a key role in de ning the “character” of any design. The fi nal image shows
how enlarging the head on this sculpture affects the viewer’s impression of it. The design appears
more childlike and seems to have a smaller overall stature. An important part of this exercise is to
also be aware that none of the nite details were changed. This shows you just how secondary and
inconsequential the nite surface details can be if you don’t fi rst establish the proper foundation.
Upon opening ZBrush, you will see the default interface. By default the Lightbox
browser will open at the bottom of the screen. The Lightbox is a central location in ZBrush
where you can access all the ZTools, textures, alphas, materials, and other les you may need
while working. Close the Lightbox by clicking the Lightbox button or pressing the hotkey
(the comma). You can change where Lightbox opens by clicking Preferences
Lightbox
Lightbox Placement.
The central window is called the document window. This is where all the sculpting
and painting takes place. In ZBrush you import OBJ les as “toolsand sculpt them in the
document window. OBJ fi les are a standard polygon model format most 3D applications
will export. For more information on importing to ZBrush, see Chapter 3, “Designing a
Character Bust.
Before you proceed, I recommend that you make two adjustments to the user interface
settings. First, stop the Lightbox from opening automatically with ZBrush. Although
the browser is useful, I fi nd it unnecessary to have it open with the program. Choose
Preferences
Lightbox and turn off Open At Launch. Second, disable the right-click
navigation by choosing Preferences
Interface and turning off Right Click Navigation.
This will allow you to use the right mouse or stylus button to access the quick menu. We
will talk more about this shortly.
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