Datasheet

10 chapter 1 Sculpting, from Traditional to Digital
In the following example, from my sculpting the female fi gure tutorial on
www.thegnomon
workshop.com
, I’ve drawn black lines over the form to represent the gesture. These long, owing
curves are what the forms were developed around and help give the sculpture character. I typically
start by visualizing these curves on screen while I sculpt, then try to push and pull the forms to
match them.
In the next example, we can see the lines of rhythm that ow throughout the sculpture. Note
their interaction as they overlap and traverse the form. Even in this somewhat standard pose, the
rhythms should be visible and help indicate a sense of movement.
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