Datasheet

32 chapter 1 Blocking In the Mesh
14. Move the thumb down and arrange the nger spheres in a natural position. Add
another sphere to the end of each nger and pull them out. Remember, you can press
Shift while dragging to make a new sphere the exact same size as its parent. Add a
ZSphere to the wrist, and scale it down slightly so the arm tapers before the start of
the hand. Press A to preview your mesh. Your hand should look like Figure 1.62b.
15. Repeat the same process for the toes (Figure 1.63). The shape may look strange now,
but the odd forms can be corrected in seconds with the Move brush once we start
sculpting. In addition it is far easier to pose and create gesture in the gures using
ZSpheres than it is when extruding faces in Maya.
Now we want to add the head and neck.
16. Restore the visibility on the measure guides. Turn on transparency, and from the top
view add a neck ZSphere on the shoulders. Draw another ZSphere on the neck and
move it up to the rst head measure as shown in Figure 1.64.
17. At this stage add two ZSpheres between the head and shoulders by clicking between
them. Scale these two spheres down to create a neck. Add small spheres for the eyes,
nose, and mouth as seen in Figure 1.65.
Figure 1.63 Adding toes to the feet
Figure 1.64 Adding the head and neck
Figure 1.65 Adding spheres for the facial features
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