Datasheet

Creating a Base Sculpting Mesh 17
Figure 1.28 The first cube in front and perspective view
4. Keep the bottom of this cube aligned with the fourth head measure. This is the
midline of the figure and is equivalent to the ischium or pubic bone of the skeleton
(Figure 1.29). Select the top face and extrude up twice, ending at the shorter line
between lines 7 and 6. This shorter line is one third of a head measure from the
top. This is the highest point of the neck, on the back of the figure, corresponding
to the 7th cervical vertebra and, on the front of the figure, to the rst rib. These
can be seen in Figure 1.30. Scale down this last extrusion. This will be the start
of the neck.
5. As shown in Figure 1.31, extrude this face up to the bottom of the first head measure
and then again to the top. This will represent the neck and head of the figure.
6. We will now cut a centerline for the body. Select one of the edges running lengthwise
down the body (Figure 1.32).
7. Control-right-click and select Edge Ring Utilities from the Marking menu. From
the second menu select To Edge Ring and Split, using the Marking menus for split-
ting edge rings in Maya as shown in Figure 1.33. So we can mirror the model across
the middle, and cut a centerline down the model, as seen in Figure 1.34. Using the
Edit Mesh
Insert Edge Loop tool, insert a loop on either side of the center edge
(Figure 1.35).
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