Datasheet

16 chapter 1 Blocking In the Mesh
2. Save your file.
3. Create a polygon cube by selecting Create
Polygon Primitives Cube. Make sure
Subdivisions Width, Height, and Depth are set to 1 so each side has only one face.
Move this cube up so it lies between the planes marked 4 and 5. You will need to
scale it down so the top vertices lie on the line marked 5. This cube will represent the
pelvis of the gure, and we will extrude all other geometry from it (Figure 1.28).
Figure 1.25 The final base mesh Figure 1.26 This image illustrates how much form can be
sculpted from the simplest base mesh.
Figure 1.27 Measure planes
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