Datasheet

Work Areas and Window Types n 7
The editor types are as follows:
3D View Displays 3D objects and scenes in various modes, including the Object, Edit,
and Pose modes. This editor allows a variety of viewing options, including toggled per-
spective/orthographic drawing (Numpad 5). The shortcut for accessing the 3D view is
Shift+F5.
Timeline Displays the progress through time of an animation. With this editor, you can
start, stop, and scrub through the animation, and you can directly input the start, end,
and current frames.
Graph Editor Lets you select and edit animation function curves (F-Curves) and drivers.
Previous versions of Blender dealt with this functionality by means of Ipo curves, but the
old system has been replaced by a more generalized and powerful F-Curve framework.
You can access the Graph Editor with Shift+F6.
DopeSheet Provides an organized overall view of an animated scene, enables sequences
of armature poses to be stored together as actions for subsequent use in nonlinear anima-
tion, and lets you view and edit shape key animations. You can access the DopeSheet with
Shift+F12.
NLA Editor Lets you combine actions and other animations in a nonlinear way to form
complex animations.
UV/Image Editor Lets you edit UV mapping information and image-based textures. You
access the UV/Image Editor with Shift+F10.
Figure 1.5
Merging two windows
Figure 1.6
The Editor Type menu
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