Datasheet

Work Areas and Window Types n 5
You are now looking at your Blender desktop, which should appear a lot like
Figure 1.1. The Blender desktop consists of a nonoverlapping configuration of windows.
By default, the windows are arranged as shown in Figure 1.2. As you can see, five win-
dows appear in this configuration. Each window holds a different editor type as identi-
fied in the figure. The darker gray areas indicate the placement of each window’s header.
Headers can be displayed at the top of a window, at the bottom of the window, or not at
all. Youll see what each editor type is for shortly.
You can resize each window by clicking one of the window’s borders and dragging
to enlarge or reduce the size of the window, as illustrated in Figure 1.3. You can split a
window into two identical windows by clicking the upper-right or lower-left corner of
the window and dragging in the direction that you want the window to be split, as shown
in Figure 1.4. You can also merge windows that share a complete border by clicking the
upper-right or lower-left corner and dragging across the border that you want to be elim-
inated, as shown in Figure 1.5. In this way, you can arrange the windows on your Blender
desktop with a great deal of freedom.
Obviously, splitting a window into two identical windows is of limited use unless you
can change the content of the windows, which of course you can. All windows are created
equally in Blender; any window can display any editor type. The editor type displayed
in a particular window is determined by the icon at the leftmost corner of the window’s
header. You can select which editor type is displayed by choosing it from the menu shown
in Figure 1.6.
Figure 1.2
The default window
arrangement
Info Bar
3D Viewport (with Tool
Shelf Displayed)
Timeline
Outliner
Properties
Window
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