Datasheet

GettinG the View You want
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3. Click the Zoom Extents tool to center the view in the viewport.
The 3D view in the upper-left corner of the display differs in many ways from the perspec-
tive view. But, as youll see in the next section, it’s different only because a few of the settings for
that viewport are different from those of the Perspective viewport.
Changing the Viewport Display and Configuration
If you compare the Orthographic viewport with the Perspective viewport, you’ll notice one
thing that is different. As mentioned in the previous exercise, the Orthographic viewport shows
a 3D orthographic projection. Parallel lines do not converge as the distance from the viewpoint
increases, as they do in the Perspective viewport. Youll notice that the Orthographic viewport
is set to the Smooth + Highlights display mode. The chairs appear solid, have color, and texture,
and the metal appears shiny. These display characteristics can be modified for each viewport.
Look at the upper-left corner of the viewport, and you will see the Viewport Label menus
(Figure 1.57). These three menus provide access to control the characteristics of the selected view.
In the following exercise, you’ll see how you can alter viewport settings to obtain specific
view characteristics such as shading and perspective:
1. Move the cursor and hover over the Shading Viewport Label menu, which is the right-
most button in the upper-left corner of the viewport. The label inside the brackets turns
yellow. Now click on the label. A context menu appears, as shown in Figure 1.58.
2. Select Wireframe from the menu. The chairs now appear as wireframes (see Figure 1.59),
just as they do in two of the other viewports.
Figure 1.57
The Viewport
Label menus
General
Shading
Point-Of-View (POV)
Figure 1.58
The Shading View-
port menu
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