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CHAPTER 1 GettinG to Know 3ds Max desiGn 2010
Surrounding the cube is a ring with the compass directions indicated. Clicking on any of the
letters switches the view in the drawing area to a view from that direction. For example, click-
ing the letter E on the ring displays the elevation from the east.
Switching to a predesignated view is quick and can often provide the vantage point that
you need, but you may have to view your objects from a specific, nonstandard location.
Clicking and dragging the ViewCube changes the viewpoint freely without any constraints to
the predesignated views.
By being able to select an object or set of objects as the center of rotation for your view, you
are better able to set up your views for rendering or editing. The combination of the Zoom, Pan,
and Orbit tools allows you to obtain just about any view you may need as you work within 3ds
Max’s Perspective viewport. But you aren’t limited to a perspective view of your model. In fact,
there are many situations where the perspective view is not ideal, especially when editing your
model. In the next section, you’ll look at other viewport types that give you greater flexibility in
creating and editing objects in your model.
Using Multiple Viewports
So far, you’ve done all your work in the Perspective viewport, but this isn’t the only view you
have available. You currently have four equal viewports, each representing a different view.
Figure 1.52
Clicking on a cor-
ner of the View-
Cube creates an
isometric view.
Figure 1.53
Clicking on an edge
of the ViewCube
creates a view adja-
cent to an ortho-
graphic view.
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