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CHAPTER 1 GettinG to Know 3ds Max desiGn 2010
3. The last operation you can perform using the Scale Transform gizmo is a non-uniform
scale in one direction. To accomplish this, put your mouse directly over the axis handle at
the tip of an axis. For example, put your mouse over the green dot at the end of the Y-axis
and drag to scale in that direction only, as shown in Figure 1.30.
Once you master the mechanics of the new Transform gizmos, you will find that you have
much finer and more intuitive control over your objects as compared to earlier versions of
3ds Max.
Copying an Object
You’ve covered just about all the ways of moving, rotating, and scaling an object in the
Perspective viewport. If you want to copy an object, you use the same methods you would use
to move, rotate, or scale objects—with the addition of holding down the Shift key. Try the fol-
lowing steps to see how copying, or cloning as it’s called in 3ds Max, works. (Copying is one of
the forms of a more general function called cloning.)
1. From the File menu, choose Open and click No in the dialog box that opens asking
whether you want to save the changes in your current file. The Open File dialog box
appears. Navigate to the Chapter 1 files you downloaded from the book’s accompanying
web page, www.sybex.com/go/mastering3dsmaxdesign2010. Select the C h a ir.m a x file and
then click the Open button.
2. Click the Select Object button in the main toolbar and then select the chair.
3. Click the Select and Move button.
4. While holding down the Shift key, move the cursor over the XY-plane of the Transform
gizmo, and then drag the chair to the left. A second chair appears.
Figure 1.30
Using the Uniform
Scale transform,
along one axis, on
the box
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