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c h a p t e r 1: UNDERSTANDING LIGHTING, COLOR, AND COMPOSITION ■
The rule of thirds is not an accurate representation of the golden mean (see Fig-
ure 1.38). However, the rule may have evolved as a simplified variation of the golden
rectangle subdivided according to the golden mean. (Unfortunately, the exact origin
of the rule of thirds technique remains murky.) The rule of thirds is useful for modern
media, such as videography, that often require quick compositional decision making.
The golden mean, on the other hand, is appropriate for painting and 3D since more
time can be spent contemplating composition. In any case, attention to compositional
detail will improve any animation you choose to tackle.
Figure 1.38 A golden rectangle (red) divided in accordance to the rule of
thirds (yellow)
Note: Screen direction, a system of motion picture rules developed over the last 100 years, dic-
tates how and where characters, vehicles, and props should be positioned and/or be allowed to move
through a series of shots. A strong knowledge of this system will allow you to make proper choices
when setting up an animation with multiple shots. You can find information on screen direction from
sources that discuss storyboarding, film direction, or editing.
Step-by-Step: 3D Lighting Examples
In this section, I’ll discuss the lighting approach of various independent animations.
The lighting style varies from naturalistic to stylized.
Millennium Bug featured a series of otherworldly characters inserted into pho-
tographs of San Francisco. Simple naturalistic lighting was employed to match the
cloudy, overcast weather conditions of the photos. In one shot (see Figure 1.39), a 3D
head was added to a preexisting crane. A single spotlight, positioned high and to the
right, served as a key. A very low intensity fill light was placed low and to the left.
The shadow of the head on the building was added in the composite. Film grain and
an artificial camera move were also added in postproduction. Millennium Bug was
created with Alias PowerAnimator on Silicon Graphics machines.
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