Datasheet
xiv
MESHES 147
R
EZZING OBJECTS 147
GETTING STARTED 147
REZZING YOUR FIRST PRIM 148
EDITING YOUR PRIM 148
OBJECT HANDLES 149
M
OVE HANDLES 149
R
OTATE HANDLES 149
S
TRETCH HANDLES 149
B
UILD WINDOW 150
S
CULPTED PRIMS 155
D
UPLICATING PRIMS 156
D
ELETING PRIMS 156
USING THE CAMERA 156
LINKING PRIMS 157
UNLINKING LINKED OBJECTS 159
W
ORKING WITH LINKED OBJECTS 159
A
DDING PRIMS TO A LINKED OBJECT 160
W
ORKING WITH INDIVIDUAL PRIMS IN A LINKED OBJECT 160
TAKING COPIES 161
USING THE GRID 162
SNAPPING TO THE GRID 162
COLLABORATING WITH OTHER RESIDENTS 163
MODIFY RIGHTS 163
G
ROUP LAND 165
A
SSET PERMISSIONS 165
G
ROUP DEEDING 166
ATTACHMENTS 166
MAKING ATTACHMENTS 166
M
ODIFYING ATTACHMENTS 168
LANDSCAPING 168
TEXTURING 169
TEXTURE 169
C
OLOR 170
T
RANSPARENCY 171
F
ULL BRIGHT 171
T
EXTURING INDIVIDUAL FACES OF A PRIM 172
O
FFSETS, REPEATS, FLIP, AND ROTATION 172
A
DVANCED TEXTURING TOOLS 173
R
ESPONSIBLE TEXTURING 173
C
LOTHING 173
CREATING TEXTURES 175
UPLOADING TEXTURES 175
TEXTURE UPLOAD WINDOW 176
CHAPTER 9: USING THE LINDEN SCRIPTING LANGUAGE 178
THE ORIGINS OF LSL 180
YOUR FIRST SCRIPT 180
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