Datasheet
Summary
In this chapter, you learned the basic concepts that drive the CG field. Starting with pro-
duction workflow and moving into CG workflow, we discussed how productions are gen-
erally run. Next, you learned the different types of tasks used in CG production and the
professional specialties that have arisen from them. After that, you learned about core
computer concepts, color space, and output formats. Finally, you saw a preview of some
of the key 3ds Max terms and concepts that are covered in depth in the following chapters.
No matter how you use this chapter—or even if you skip it entirely to get right to the
action—there is a lot of background information here that can be useful in your overall
knowledge of CG production. Although it takes some extra time to develop a good foun-
dation, having one is an excellent idea because gaining true understanding of a subject is
fundamental to its mastery. Having said this, take the rest of the book as it comes, enjoy
the challenges of the exercises, and remember that some frustration with an exercise will
inevitably help you learn the concepts better; so keep at it.
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