Datasheet

CG
CG has an interesting history and is evolving at breakneck speeds. Acquiring a solid knowl-
edge of this history and evolution is as important as keeping up with current trends.
Kerlow, Isaac Victor. The Art of 3-D: Computer Animation and Imaging. New York: John Wiley &
Sons, 2000.
Derakhshani, Dariush. Introducing Maya 9: 3D for Beginners. San Francisco: Sybex, 2008.
Kuperberg, Marcia. Guide to Computer Animation. Burlington, MA: Focal Press, 2002.
Masson, Terrence. CG 101: A Computer Graphics Industry Reference. Indianapolis: New Riders
Publishing, 1999.
Film
Block, Bruce. The Visual Story: Seeing the Structure of Film, TV, and New Media. Burlington, MA:
Focal Press, 2001.
General
Myers, Dale K. Computer Animation: Expert Advice on Breaking into the Business. Milford, MI:
Oak Cliff Press, 1999.
Periodicals
These magazines offer great topical insights into the industry and product reviews as well as
offering some tutorials for further study.
Computer Graphics World (free subscription for those who qualify): www.cgw.pennnet.com
cinefex: www.cinefex.com
HDRI3D: www.hdri3-D.com
3D World: www.3-Dworldmag.com
Websites
You’ll find a wealth of information at your finger tips at these websites.
www.area.autodesk.com
www.animationartist.com
www.awn.com
www.highend3d.com
www.3dcafe.com
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