Datasheet
GETTING THE VIEW YOU WANT
45
Figure 1.30
Top view after using
Arc Rotate Selected
The view changes to a type of 3D view known as an isometric projection. Also notice that the
label in the upper-left corner of the viewport now reads User. This indicates that the view is
a custom view based on your changes.
3. Click the Zoom Extents tool to center the view in the viewport.
The 3D view in the upper-left corner of the display differs in many ways from the perspective
view. But, as you’ll see in the next section, it’s different only because a few of the settings for that
viewport are different from those of the Perspective viewport.
Changing the Viewport Display and Configuration
If you compare the User viewport with the Perspective viewport, you notice one thing that is dif-
ferent. As mentioned in the previous exercise, the User viewport shows a 3D orthographic pro-
jection. Parallel lines do not converge as the distance from the viewpoint increases, as they do in
the Perspective viewport. You’ll notice that the User viewport is shaded; the chairs appear to
have visible faces rather than simple line outlines, called a wireframe view. These display charac-
teristics can be modified for each viewport.
In the following exercise, you’ll see how you can alter viewport settings to obtain specific view
characteristics such as shading and perspective:
1. Right-click the User label in the upper-right corner of the User viewport. A pop-up menu
appears, as shown in Figure 1.31.
Figure 1.31
The viewport
context menu
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