Datasheet
TOURING THE INTERFACE
11
The Viewport
At the center of the window is the
viewport
(see Figure 1.8). This is where you’ll be doing most of
your modeling work. In a blank file, the viewport shows a grid that you can use as a reference for
orientation and size. The grid is labeled with distances in the current, default unit setting. The labels
also indicate the X and Y axes.
Figure 1.8
A typical Perspective
viewport in the
opening screen
If you look in the lower-left corner of the viewport, you see the world axis tripod that indicates
the orientation of the X, Y, and Z axes. The world axis tripod helps you get your bearings when
looking at other types of views.
Currently, the viewport shows the perspective view, as indicated by the label in the upper-left
corner. You can also tell that it’s a Perspective viewport by the way the grid squares get smaller and
converge in the distance. As you’ll see toward the end of this chapter, you can configure and view
your model in a variety of ways, depending on your needs.
Tools for Working with the Viewport
At the bottom of the window are several other options that are grouped into four sections: the sta-
tus bar, the prompt line, the time controls, and the viewport navigation tools (see Figure 1.9). Most
of these tools affect the viewport, either by modifying the display of the viewport directly or by
affecting the way you interact with objects within the viewport.
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