Datasheet

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Render Scene Dialog (F10) Opens the Render Scene dialog box for setting rendering
options.
Render Type drop-down Selects the area or objects to render.
list
Quick Render (Production), Produces a quick test rendering of the current viewport
Quick Render (ActiveShade) without opening the Render Scene dialog box.
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Using the Viewports
The four viewports make up the largest area of the entire interface and provide a way of viewing the objects
within the scene. Each of the viewports is configurable and can be unique from the others.
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Using the Command Panel
If there is one place in Max, besides the viewports, where you’ll spend all your time, it’s the Command
Panel (at least until you’re comfortable enough with the quadmenus). The Command Panel is located to the
right of the viewports along the right edge of the interface. This is where all the specific parameters, set-
tings, and controls are located. The Command Panel is split into six panels, each accessed via a tab icon
located at its top. These six tabs are Create, Modify, Hierarchy, Motion, Display, and Utilities.
You can pull away the Command Panel from the right window edge as a floating dialog box, as shown in
Figure 1.5, by clicking on the open space to the right of the tabbed icons at the top of the Command Panel
and dragging away from the interface edge. You can also dock it to the left window edge, which is really
handy if you’re left-handed. While it’s a floating panel, you can resize the Command Panel by dragging on
its edges or corners (but its width remains constant).
After you’ve pulled the Command Panel or any of the toolbars away from the interface, you can re-dock
them to their last position by double-clicking on their title bar. You can also right-click on the title bar to
access the pop-up menu of floating toolbars, but the pop-up menu also includes options to Dock (either
Left or Right for the Command Panel or Left, Right, Top or Bottom for toolbars) and Float.
CROSS-REF
CROSS-REF
NEW FEATURE
NEW FEATURE
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